# Shantesh Patil

**Senior Game Designer · Prague, Czech Republic**

Game Designer/Product Manager with 15+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to live service management.

Profile: https://path.cv/shantesh

*Last updated: August 2026*

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## Experience

### Senior Game Designer at Wargaming
*Aug 2025 – Present*

Creation of new content for World of Tanks : HEAT.

### Senior Game Designer at Keen SW House
*Jun 2020 – Present*

Design Lead on an AI People PC project utilizing cutting edge AI technology. Responsible for creative direction across conception, system, level, and economy design.

### Lead Game Designer at June Gaming
*Jul 2012 – May 2020*

Led the design team and provided direction across the company’s entire portfolio of games. Oversaw level design, economy, and content pipelines for mobile titles like Maskgun and Tower Conquest.

### Game Designer at Ubisoft
*Nov 2009 – Jun 2012*

Designed and worked on games for Nintendo 3DS, mobile, and tablet platforms. Oversaw design, implementation, and testing for a sports game compendium.

### Game Tester at Ubisoft
*Jan 2009 – Oct 2009*

Tested and reported bugs for the Xbox 360 and the Wii U platforms.

### Software Developer at Neeti Solutions
*Nov 2006 – Dec 2008*

Designed the user interface and coded the Road Designer application. Worked onsite with the Swiss Tropical Institute to optimize resource distribution.

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## Skills

Game Design · Level Design · Economy Design · Unity · UI/UX · Photoshop · Figma · Flash · C# · Product Management · Project Management

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## Projects

### World of Tanks: HEAT

### AI People

### Scott Pilgrim vs The World

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## Education

### IT Engineering in IT Engineering
*University of Pune*
Jun 2002 – May 2006
