World of Tanks: HEAT


Senior Game Designer in Prague, Czech Republic
Game Designer/Product Manager with 15+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to live service management.
Creation of new content for World of Tanks : HEAT.
Design Lead on an AI People PC project utilizing cutting edge AI technology. Responsible for creative direction across conception, system, level, and economy design.
Led the design team and provided direction across the company’s entire portfolio of games. Oversaw level design, economy, and content pipelines for mobile titles like Maskgun and Tower Conquest.
Designed and worked on games for Nintendo 3DS, mobile, and tablet platforms. Oversaw design, implementation, and testing for a sports game compendium.
Tested and reported bugs for the Xbox 360 and the Wii U platforms.
Designed the user interface and coded the Road Designer application. Worked onsite with the Swiss Tropical Institute to optimize resource distribution.
