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Shantesh Patil

Shantesh Patil

Senior Game Designer in Prague, Czech Republic

About

Game Designer/Product Manager with 15+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to live service management.

Experience

2025 — Current

Senior Game Designer at Wargaming

Creation of new content for World of Tanks : HEAT.

2020 — Current

Senior Game Designer at Keen SW House

Design Lead on an AI People PC project utilizing cutting edge AI technology. Responsible for creative direction across conception, system, level, and economy design.

2012 — 2020

Lead Game Designer at June Gaming

Led the design team and provided direction across the company’s entire portfolio of games. Oversaw level design, economy, and content pipelines for mobile titles like Maskgun and Tower Conquest.

2009 — 2012

Game Designer at Ubisoft

Designed and worked on games for Nintendo 3DS, mobile, and tablet platforms. Oversaw design, implementation, and testing for a sports game compendium.

2009 — 2009

Game Tester at Ubisoft

Tested and reported bugs for the Xbox 360 and the Wii U platforms.

2006 — 2008

Software Developer at Neeti Solutions

Designed the user interface and coded the Road Designer application. Worked onsite with the Swiss Tropical Institute to optimize resource distribution.

Projects

World of Tanks: HEAT

World of Tanks: HEAT - Image 1

AI People

Scott Pilgrim vs The World

Education

2002 — 2006

IT Engineering in IT Engineering at University of Pune

Skills

Game DesignLevel DesignEconomy DesignUnityUI/UXPhotoshopFigmaFlashC#Product ManagementProject Management