# Leandro Peres

**Game Engineer · Goiânia, Brazil**

Highly skilled Senior Game Developer with over 10 years of experience delivering high-performance games for PC, mobile, and web. Proven expertise in Unity, Unreal Engine, and custom engines, with a specialization in graphics programming, real-time physics, and performance optimization.

Profile: https://path.cv/leandroperes

*Last updated: September 2026*

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## Experience

### Indie Generalist Game Developer at SOHNE
*Jan 2011 – Present*

Led and mentored cross-functional teams of 5+ developers, artists, and testers to drive game projects from initial concept through launch. Built and maintained modular engine and emulator systems to improve code quality and performance.

### Game Programmer at LabTIME/UFG
*Jan 2021 – Apr 2023*

Developed and launched five AA games across mobile, PC, and web using Unity3D and Unreal Engine. Optimized game rendering through advanced techniques like threading system, batch rendering, and occlusion culling.

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## Skills

Game Engine Architecture · Rigid Body Physics · Graphics Programming · C++ · C# · Unreal Engine · Unity · OpenGL · Vulkan · Python

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## Projects

### Actis

Lightweight WebGL rendering library for easy multipass fragment shader development.

[View Project →](https://github.com/SOHNE/Actis)

### LeveGL

A OpenGL + ES rendering library built in C99 for multi-platform game development.

[View Project →](https://github.com/SOHNE/LeveGL)

### Dura2D

2D constraint-based rigid body physics built in C++.

[View Project →](https://github.com/SOHNE/Dura2D)

### Simulador Arduino

Arduino circuit simulator built in Unreal Engine 4 using Blueprints and C++.

### Free Breeze

Third-person shooter game developed in Unity using C# programming.

[View Project →](https://gamejolt.com/games/free-breeze/551443)

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## Education

### Tecnologist in Digital Games in Digital Games
*Senac*
Jun 2018 – Dec 2020

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## Links

- **LinkedIn**: https://linkedin.com/in/leandroperes
- **Portfolio**: https://portfolio.peres.dev/
