# Leandro Peres > Game Engineer | Goiânia, Brazil Highly skilled Senior Game Developer with over 10 years of experience delivering high-performance games for PC, mobile, and web. Proven expertise in Unity, Unreal Engine, and custom engines, with a specialization in graphics programming, real-time physics, and performance optimization. ## Profile Data - [Profile](https://path.cv/leandroperes): Full professional profile - [facts.json](https://path.cv/leandroperes/facts.json): Structured JSON with professional data - [profile.md](https://path.cv/leandroperes/profile.md): Markdown resume - Last updated: September 2026 ## Current Indie Generalist Game Developer at SOHNE ## Experience - Indie Generalist Game Developer at SOHNE (Jan 2011 – Present) - Game Programmer at LabTIME/UFG (Jan 2021 – Apr 2023) ## Skills Game Engine Architecture, Rigid Body Physics, Graphics Programming, C++, C#, Unreal Engine, Unity, OpenGL, Vulkan, Python ## Projects - [Actis](https://github.com/SOHNE/Actis): Lightweight WebGL rendering library for easy multipass fragment shader development. - [LeveGL](https://github.com/SOHNE/LeveGL): A OpenGL + ES rendering library built in C99 for multi-platform game development. - [Dura2D](https://github.com/SOHNE/Dura2D): 2D constraint-based rigid body physics built in C++. - Simulador Arduino: Arduino circuit simulator built in Unreal Engine 4 using Blueprints and C++. - [Free Breeze](https://gamejolt.com/games/free-breeze/551443): Third-person shooter game developed in Unity using C# programming. ## Education - Tecnologist in Digital Games in Digital Games, Senac ## Links - [LinkedIn](https://linkedin.com/in/leandroperes) - [Portfolio](https://portfolio.peres.dev/)