Lightweight WebGL rendering library for easy multipass fragment shader development.
About
Highly skilled Senior Game Developer with over 10 years of experience delivering high-performance games for PC, mobile, and web. Proven expertise in Unity, Unreal Engine, and custom engines, with a specialization in graphics programming, real-time physics, and performance optimization.
Experience
Indie Generalist Game Developer at SOHNE
Led and mentored cross-functional teams of 5+ developers, artists, and testers to drive game projects from initial concept through launch. Built and maintained modular engine and emulator systems to improve code quality and performance.
Game Programmer at LabTIME/UFG
Developed and launched five AA games across mobile, PC, and web using Unity3D and Unreal Engine. Optimized game rendering through advanced techniques like threading system, batch rendering, and occlusion culling.
Projects
A OpenGL + ES rendering library built in C99 for multi-platform game development.
2D constraint-based rigid body physics built in C++.
Simulador Arduino
Arduino circuit simulator built in Unreal Engine 4 using Blueprints and C++.
Third-person shooter game developed in Unity using C# programming.