Built with Path
Leandro Peres

Leandro Peres

Game Engineer • Goiânia, Brazil

About

Highly skilled Senior Game Developer with over 10 years of experience delivering high-performance games for PC, mobile, and web. Proven expertise in Unity, Unreal Engine, and custom engines, with a specialization in graphics programming, real-time physics, and performance optimization.

Experience

2011 — Current

Indie Generalist Game Developer at SOHNE

Led and mentored cross-functional teams of 5+ developers, artists, and testers to drive game projects from initial concept through launch. Built and maintained modular engine and emulator systems to improve code quality and performance.

2021 — 2023

Game Programmer at LabTIME/UFG

Developed and launched five AA games across mobile, PC, and web using Unity3D and Unreal Engine. Optimized game rendering through advanced techniques like threading system, batch rendering, and occlusion culling.

Projects

Lightweight WebGL rendering library for easy multipass fragment shader development.

A OpenGL + ES rendering library built in C99 for multi-platform game development.

2D constraint-based rigid body physics built in C++.

Simulador Arduino

Arduino circuit simulator built in Unreal Engine 4 using Blueprints and C++.

Third-person shooter game developed in Unity using C# programming.

Education

2018 — 2020

Tecnologist in Digital Games in Digital Games at Senac

Skills

Game Engine ArchitectureRigid Body PhysicsGraphics ProgrammingC++C#Unreal EngineUnityOpenGLVulkanPython